There is no trick of getting higher stats since characters are on a growth curve that cannot be modified in-game, and the only other way to permanently increase stats is through items. Also, any Speed over 235 will cause an extremely slow ATB bar due to how the game is programmed. While Magic will still have an effect over 128 via equipment boosts, any Strength over 128 is wasted. The maximum effective value for all stats is 128. If playing the non-Japanese Advance release, the player may take advantage of the level reset glitch to maximize character stats. Otherwise the player can focus on leveling up Strength, Stamina, Speed and Magic Power. 999 MP is easier to track, as each character gets 11 MP from level 97 to 98 and 13 from 98 to 99, so the player just needs to remember to equip Crusader for the last level or two. To ensure 9,999 HP, a character must equip Diabolos for any two levels between the given range, or equip Bahamut from Level 68 to 71-the most any character needs for 9,999 is an extra 216 HP, which Diabolos's 200% bonus ensures regardless of specific level, while for Bahamut the three given levels offer 160 and 162 increases to HP, the highest of any natural gain, which multiplied by 150% will give a net bonus of 240 HP. All characters gain different HP and MP per each level, and between level 50 and level 77, a character will gain at least 130 HP, while MP growth is maximized between level 10 and level 35. At level 99 all permanent party members have over 9,700 HP at minimum, and at least 990 MP, with the exception of Umaro, who has 989. Guaranteeing 9,999 HP and 999 MP at level 99 without equipment bonuses is fairly simple. For purposes of min-maxing, it is best to not upgrade Odin into the Raiden magicite. Crusader - MP +50% * (+50% MP gained from level up )Īs Leviathan, Gilgamesh, Cactuar and Diabolos are espers exclusive to the Finest Fantasy for Advance, mobile and Steam releases, in the SNES and PlayStation versions Odin is the only esper to grant a Speed bonus.Diabolos - HP +100% * (+100% HP gained from level up ).Bahamut - HP +50% * (+50% HP gained from level up ).Zona Seeker, Valigarmanda - Magic Power +2.Bismarck, Raiden, Gilgamesh - Strength +2.At Level 50, the level cap in Kain's Tale, the Hooded Man has 3,150 HP and 105 MP, while if the player keeps the Hooded Man at his starting level of 15 and levels Kain to 50 after he becomes a Holy Dragoon, he will have 4,036 HP and 206 MP.Įspers grant stat bonuses at level up, so the best way to maximize stats is to keep characters at a low level until earning stronger espers, so that they will get more stat boosts. Thus, keeping Kain at a low level up until the battle will result in significantly higher HP and MP as Kain levels up afterwards than if he leveled up as the Hooded Man. Most of his stats simply change to their Holy Dragoon values, but his HP and MP remain as they were when he was the Hooded Man. When he defeats Dark Kain and becomes a Holy Dragoon, Kain will retain his level, but his stat growth is different from his time as the Hooded Man. By giving the proper augments to each party member, they will gain in all stats at each level up, allowing for an extra +280 HP, +140 MP, and +28 in all other stats once they hit level 99. The stat boosts are HP +10, MP +5, Strength +1, Speed +1, Stamina +1, Intelligence +1, and Spirit +1. Further stat boosts depend on what augments the player has given them, each augment being tied to one or more specific stat, and thus giving a set boost to those stats on level up. In the 3D releases characters stop gaining stats innately at Level 71. Which stats are increased or decreased are not entirely random, each character has a pool of 5 possible combinations which is choosen randomly by the game on leveling up. In the classic release, character stats are fixed until level 70 and further leveling up can either increase or decrease stats. Thus, leveling with a high Vitality job, like Knight or Black Belt, makes it easier to reach the 9999 HP cap. HP growth is based on level and Vitality. All other stats are the same for someone with the same level, job, job level and equipment. The only stat which can be min-maxed is HP. By min-maxing for Agility as soon as possible, party members can equip heavy armor, such as the extremely-heavy Genji Armor, while retaining a high or even maximum Evasion-% value. A high Evasion-% can be attained by equipping shields, which boost Evasion-% based on the quality of the shield and the user's shield skill level, while avoiding heavy armor with high Evasion-% penalties. Since Agility boosts Evasion-% point-for-point, a character with high Agility is even more likely to gain further Agility increases. While most stats are raised by performing actions in battle, the chance to gain Agility is based solely on the user's Evasion percentage. 1.3.1 Final Fantasy IV: The After Years.
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